We're experimenting with GFX in Unity and there's a particular effect that could be achieved using a Mesh Emitter on Systematic mode, where particles spawn on a mesh's vertexes at random - or, on Systematic mode - following what I believe to be the order of the vertex indexes.
My question is, is there any way I can easily assign indexes to a mesh? A script where I could "vertex paint" the numbers or something? Or at least select them in succession? Thanks in advance.
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