Hi! By "overall creature shape is a bit too artificial", I meant the rats placement look like a pattern. Combined with the deliberate placement of the other elements, it looks less like an organically grown creature to me. I mean this could be an intentional choice, like the rats just being a very disciplined bunch :) Cool…
Thank you for advice @Alex_J , so as I understand , these cut-in edges not that necessary until my topology follows the silhouette and works well while testing it with some movements animation?
Okay, To make things easier for all here is an image to briefly explain: I got the Iris to follow the path constraint, now I need the iris object to follow the surface of the eye ball and I don't want It to clip through the eye ball object. This is the video doing the wrong thing: Ignore the odd glitch were It returns to…
I've been following along with this tutorial : http://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games I'm stuck on step 11 because I have no clue where the curve is drawn on. I think the tutorial assumes you would know the process. Does anyone have any insight on this? Or maybe followed this…
I was following a tutorial on setting up a character skeleton and control rig, since I'm feeling rusty at it, and I ran into an issue that I cant find an explanation for. So this controller is parented to the very top joint of the head: and this controller to the actual head joint, for moving the head itself: but when…
I have straightened that entire UV shell. I have split the part where it is close to a 90 degree angle. I have applied smoothing groups to UV shells. I have tried adjusting the low poly to follow the high poly curve but I'm still getting these black spots where the verts happen to be. I have tried adjusting the cage. It…
*EDIT* never mind im an idiot lol hey all i got zbrush a few days ago and iv been following some of the tutorials on the site just to figure out whats what, anyway i was watching the "noise" tuts and on the vids it says to open up the "surface" pulldown in the tools bit, i dont have that in my tools and i was wondering if…
If you're looking for a rifle tutorial, and handgun ones don't cut it, you're probably doing it wrong. Tutorials should not be seen as something to guide your hand every step of the way, but rather as an illustration of workflow that you can re-apply. If you want to follow tut exactly, and can't manage to follow a similar…
Torch : you are correct - using the Maya style preset offered from the splash screen will cause issues. The problem is that whoever designed this keymap "tried to hard", attempting to not only recreate the Maya navigation ... but also some of the Maya tool shortcuts, thus making the Blender documentation relying on the…
Well ...look who's decided to post some work :) Off to a great start man and cool concept. How closely are you planning on following the concept? If you're aiming to follow it pretty close, then I think the face/neck should be wider. The shape of the costume through the torso is very straight and rectangular in the…