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Problem with Parent Constraint to joints, help plz?

Dunka
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Dunka null
I was following a tutorial on setting up a character skeleton and control rig, since I'm feeling rusty at it, and I ran into an issue that I cant find an explanation for.

So this controller is parented to the very top joint of the head:

and this controller to the actual head joint, for moving the head itself: 

but when moving the head around, this happens:

the joints don't seem to actually follow hierarchy anymore at all, and I can't figure the problem out at all.

(Maya Lt 2017 running on windows 10 if that matters)
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