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I have straightened that entire UV shell. I have split the part where it is close to a 90 degree angle. I have applied smoothing groups to UV shells. I have tried adjusting the low poly to follow the high poly curve but I'm still getting these black spots where the verts happen to be. I have tried adjusting the cage.
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It seems to be following the high poly fairly closely.
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Any help would be very much appreciated.
Replies
https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1