Hello! I'm looking for a second pair of hands in a 3dprinting enterprise of mine, I model and 3d print (in resin) mostly ww2 and cold war tech, though my dream is to come up with a wargame of my or our own design based around the conflicts of today (though thats something for the future :) ) If you like to model out cool…
This is a warmup project for upcoming dominance war. I lack the knowledge on certain areas which is vital for the competition... if I want to make any good results at all. This is my very first human model, and first 3d sculpting as well. Not to mention I have never baked any normal maps before. I'm learning quite much…
Hey! My name is Michael and i am new to Modelling and polycount. I use 3D Studio Max 2009. Im only 15 but i am a super quick learner :poly121: Here are two of my most recent models that i made for a game called Corpse i was working on: http://img35.imageshack.us/slideshow/webplayer.php?id=10807286.png I hope to enjoy the…
Hello - 1- In Substance Painter, the viewport rotation reacts differently depending on whether the user starts the alt-click-drag rotation input over the empty space around the model, or over the model itself (if the input for viewport rotation is started over the empty space, the model stays centered as previously framed…
(I'm still a student btw.) I have been modelling everything from simple objects, to characters,cars... and i come to think about it.. isn't it wise to mainly specialize into one thing..like.. if you like modelling interior... you will only model that and become super good in that.. My dream is to model models for game and…
Hello everyone. Last I checked on Artstation I saw a bunch of stunning gears 5 hard surface models. In all of them, Fusion 360 was on of software used. I am a Maya user, I use NURBS modeling only for cables. My goal is to become a competitive hard surface modeler. I wonder if learning Fusion 360 can help me achieve that.…
Our newly created and rapidly growing game development group is looking for a talented and passionate 3D modeler to work in in Newport News, VA. The successful candidate will be working on a series of exciting next generation military training game products and architectural models. With strong 3D modeling and texturing…
It comes down to 3 things: 1) Learning the theory behind the various aspect of 3D ( what are meshes composed of, why quads are better than everything else etc. ), usually theoretical stuff comes out when you start a new aspect of 3D ( ex. texturing for the first time ), when you encounter some problem ( ex. bad topology ),…
This is about characters which will be rigged and animated later for games/tv. Do you build a low-poly base model with correct topology in maya/3dsmax/modo and then go to zbrush/mudbox to sculpt at high res, and bake maps and back to low-res in maya/3ds OR or is it quicker to start in a program like zbrush (which has more…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…