Project Codename: The Game We Love Compensation: Kickstarter, Business Grants, Royalty unless we receive funding from a successful campaign. Project Codename: The Game We Love Description: The player begins the game at the edge of a map with a small but formidable army. Challenging enemies wander in small to astronomical…
Hey everyone, My sister and I are working on a passion project we really care about, a turn-based RPG with influences from Souls-like and JRPG genres, built around monster capture mechanics. Instead of catching creatures in sunny fields, you're encountering fragments of forgotten memories that have taken form. Where we're…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
//EDIT// CURRENT PROGRESS //EDIT// Hey, Polycount. I'm working on a character for my portfolio, and that character is General Triplescar, by Ruslan Svobodin! I started with a body blockout and the head-sculpt (the fun part!) still not sure if I'm gonna do his sideburns with polys or cards... now I'm moving on to modeling…
Just in case you guys are interested. This way, you don't have to fire up BF2 to check out your stats. BF2 Stats Use 'player search' to find your player ID. Then input that into the top field to fetch your stats.
Before I get into explaining these models, I just wanted to say that I invested so much time into being an Environment Artist. I did this because I couldn't get the swing of Organic Modeling. These are not the first attempts at designing characters... The first few were terrible, and I mean TERRIBLE... not that these are…
Hey guys, I have a model that I've been doing some texture work on in QS2 but now I'd like to add some extra details to it that should only go into the normalmap of the model. What is the best/easiest way of doing this? I've been trying different things in the program, adding new layers manually and then running NDo on…
Hello Everyone, I am placing a new post as we are in need of a 3D modeler (rev-share) to join our team and so far I've had some decent luck finding members and have been getting fairly good progress done on the game. The game we are working is known as Eion (here is a GDD ive been working on, it still isnt complete…
Yess! My man! I’m an environment artist with a background in organics. There are not many problems left that I would not myself try to script around, but the biggest choke point for me has been retopologizing and adding UV seams to lowpoly organic models. I'll use these rocks as an example: When I do a highpoly to lowpoly…