Project Codename: The Game We Love
Compensation:Kickstarter, Business Grants, Royalty
unless we receive funding from a successful campaign.
Project Codename:The Game We Love
Description:The player begins the game at the edge of a map with a small but formidable army. Challenging enemies wander in small to astronomical groups across the land in various troop types waiting for the chance to mess your day up. Player begins with a few troops and earns more units by defeating wandering enemies. Goal is to survive as long as possible, defeat the most enemies, and build the biggest army the game world has ever seen. This is our first project as a team, we are creating a game that will create a solid foundation for our studio.
Camera Angle: Top down view
How it Controls: Right Click, Left Click, Number Pad
Platforms: PC, Android, iOS, potentially console
Team Name:To Be Determined
Team Structure:Colin - ProducerProject Managment, Game Design
Nick - Project ManagerProject Management, Writer, Game Design
Josh - Art DirectorConcept Artist, Story Writer, Art Management, Game Design
Jimi Osborne - ArtistConcept Artist
Joseph - Story WriterStory Writer, Game Design
Rasmus - Lead ProgrammerProgrammer, Game Design, Programming Management
Ondrej- Programmer Programmer
Court - Programmer Programmer
Daniel - 3D ModelerTexture, Environment
Austen- 3d Modeler Texture, Character, Item
Julio - 3D ModelerTexture, Character, Item
Yulu Xue - 3D ModelerTexture, Character, Item
Brent Liu - 3D ModelerTexture, Character, Item
Ms. Davidson - 3D RiggingCharacter Rigging
Zekeryia Ayan - AnimatorTexture, Character, Item
Enrique - ComposerMusic creation
David - BusinessProject Management, Human Resource, Game Design
Talent Required:Concept Artist/Graphic Artist- Experience with Photoshop
- Experience with Indesign (preferred)
- Experience with Illustrator(preferred)
3D Animator - Experience with Maya required.
- Expected to animate 3D models.
SFX Engineer Contact:E-mail:
elitestnation@gmail.comSkype:
Davewilsonthe1@hotmail.comAdditional Resources:See Attachments for examples of work done and feel of the game visually in brief concept.
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