Hey hey everyone :) So, just a short intro thing.. I submitted a version of this for my end of year assignment before I finished University a few weeks ago, so now I'm in the middle of going back and fixing some of the things I didn't like or didn't get a chance to fix before the hand in date. some screenshots from inside…
I’m an freelance 3D Environment/Texture artist currently seeking new clients and working partners. I have 4+ years of experience in real-time graphics and games, working in different art styles and engines. I’m proficient with modern workflows and softwares including but not limited to ZBrush, Substance Designer and…
Hey guys, I'm pretty new to Zbrush - loving it but have a couple of questions relating to environments. I'm working on just a small scene right now, and I'm coming close to needing to move on to my low poly mesh. 1) Is there a way to create decent low-poly meshes within zbrush? I think I saw something with zspheres or…
I am looking for an environment artist who has experience with UE4 interested in doing paid freelance environment work. Please shoot me a private message if you're interested. Best, Mentos
Hi there, my name is Willow Paquette. I am a 3D Environment Artist with three years of AAA experience, most recently having worked as an Environment Texture Artist on The Last of Us: Part II. Prior to that I worked on DLC for Middle Earth: Shadow of War as a prop artist, and attended the Gnomon School in Hollywood. At the…
Hey everybody here's the block-in for my next environment, a Diablo style dungeon crawler environment for my portfolio. This is in UDK by the way. I did have a question for anyone who can help, I've tried a few fog/mist tutorials ( Albeluhn and Hourences) but they just don't look right. I've played through the game and the…
hi guys i am thinking of making a small environment scene but i have never tryed it before because i am more of a Hard Surface guy but i want to give it a shot. My question is a bit dumb but i just want to clear it, when making environment do i hand paint it in Max ore do i have to unwrap every building and then texture??…
I'd say first off. Ditch the wix site and move over to artstation (not that your layout or anything is bad, but I'd say I prefer art on there more than visiting a wix site). Second, remove the character and the gun at the end. Neither are strong enough to be included in your portfolio (remember portfolio is only as good as…
Hello all. I've been working on a bathroom environment inspired from a scene in Max Payne 3, and would like some feedback based on scale and such before I begin texturing. I'm not worried about lighting just yet, so please don't comment regarding lighting. Thanks in advance :) Environment: Reference:
That depends completelly on the look you want to give!! Having different alphas for a same albedo can work, it can be harder to tweak though. You can also add colour variation inside of the engine depending on the position of the mesh. You can overlay a detail normal map on top of the default one ... There are a lot of…