Hey hey everyone
So, just a short intro thing.. I submitted a version of this for my end of year assignment before I finished University a few weeks ago, so now I'm in the middle of going back and fixing some of the things I didn't like or didn't get a chance to fix before the hand in date.
some screenshots from inside the UDK:
Now, I'm just about to start retexturing the main street floor and pavements and then I can get around to finally replacing the trees with some stylized versions. And then after the tree's are done I will remodel and texture some new street lights.
I was aiming for a night scene with this environment (silly thing to state, I know :P its kinda obvious lol).
If anyone can give me some feedback/paint overs then I will lovez you for life
thanks in advance!
Edit* doh, just noticed I messed the title up.. "Painted textured udk environment?".. lame.. I was meant to use "hand painted UDK environment".. I hate being sleepy :S
Replies
The other thing is on the large stones right by the window the repetition in the cracks is very obvious.
Its a great looking environment so far and I look forward to seeing more.
put in a quick directional light as I'm playing around with a few ideas with it right now.
thanks for the reply,
The only thing photosourced in this scene is the trees and the mud thing its sitting on and in the topic post that I was remaking the tree's. so don't worry about those .
Ok, so:
- Change the window lighting so it isn't the same as the street lights
- Add a focal point
- Test out the door suggestion
will try these out tomorrow when I get home.
I wish I could hand paint like that.
@Moosey_G: Nah I was actually painting a bit of the new floor when I got home tonight, just not ready to show it yet until I get more of it done . But if you have any suggestions on any style of floor you'd like to see then just let me know and I will give it a try!
Lots of weird streaking on your building meshes. Not sure if that's smoothing groups or some weird error
You said you were redoing the trees so I'll leave them be.
Agree about focal point with this one, not sure what I'm looking at most of the time.
Everything here appear squashed as though you finished a scene and scaled it all down vertical. Windows just above the ground, barrel squished short, lamps at first floor level, would hit head on shop sign, and so on. I'm not sure if it's to squeeze everything into eye level or totally avoid any sky work.