Hello everyone :) I'm a beginner in 3d max and would very much like to be helped solving this. I have gotten a lot of help from members like @SonicBlue @poopipe @musashidan I would gladly appreciate if I get help again with 3d modelling and applying textures or bitmaps :# I have received an STL file that I have to create a…
Hey everyone! I'm currently setting up this scene in Unreal Engine 4 for a proof of concept I'm working on, and at some point I will have to start creating materials and break up surfaces with details. I want to have these details, transitions from a tiled texture to polygonal detail, be as seamless as possible to my…
Hello everyone, I've been lurking around the forums for quite some time, but haven't really got around to posting anything. Lately, I've been developing my main portfolio site, which features a collection of 2D texture and traditional artwork. For those of you who don't know me, I've been texturing since 2000 producing…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Hi All, This isn't the easiest thing to explain, but I'll try to be as clear as possible. I recently decompiled a Source model and when looking at the UVW unwrap in 3DsMax I noticed something I havent seen before, and can't figure out how to achieve. Basically the model contained 3 copied/instanced (i.e. identical)…
Hi! I wanted to redo a model I made some time ago, but whenever I use undo the polygons changes colors and looks wierd. Is it flipped normals or something? http://imageshack.us/photo/my-images/191/wtfle.jpg/
I'm following a tutorial on modelling and at some point I have to extrude downwards to make the inside of a dumpster, tough as I extrude, 2 polygons remain and I can't figure out why.Attachment not found.