I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
3D model of Old Metal Oil Lamp(polygons-10437, vertices-11086), ready to be used in Games and Films. Available here : http://cbr.sh/alwaju And here : https://www.cgtrader.com/3d-models/architectural/lighting/old-metal-oil-lamp Files list when buying this 3D Model : FBX 2015 file in .fbx,Wavefront OBJ file in .obj,Autodesk…
im trying to achieve realistic wood, antique 15th -17th century, i have tried to create a nice wood but it just looks fake. My teacher said its to do with the roughness maps which create realistic wood, and i wish i knew what he was talking about and wondered if there are any turotials which will get me great results and…
Been in the mood to play some older games, specifically BF 1942 and Vice City, but I'm having some problems getting them to work. BF 1942 starts up fine then about a little bit into the game it completely freezes up. Tried upgrading sound drivers, I think my vid card drivers are the most recent ones, but it's still not…
I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Hi! I would really appreciate any critique on this project on how to improve it. I was going for a fancy study in a old manor at night time. The camera angles are not final, just wanted to get overall pictures of the room. I am mostly struggling with composition and lighting, I want the place to feel lived in but still…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
Hi there people, Im new here :) My name is Alice, and on regular basis Im 2D artist in one of Poland social game studios. I became very interested in hand painted textures, and low poly models. Although, I suck at 3d.... xD' Im pretty good in painting, hats why i wanted to try painting textures. I found couple weeks ago a…