For the Mari knowledgeable Where can one add a New Shader Module when working in Mari 2.5. Im doing a tutorial from the 1.6 era and im asked to add a "New Shader Module" namely a "Masked Diffuse Blend" where can i found this in Mari 2.5 ? I googled the subject but there ain't too much info around. Anyone knows, thanks ?
Calm down bro. I did not buy a ps4/one for THIS exact reason.Even though I've always been a console fan. Just like you, I'm witnessing some form of decline in the newst console generation as most big devs favor grpahics over gameplay. For me and my freidns, Big N had always been the reference in terms of pure fun with…
EDIT: Posting new images up here in addition to inside the thread. Veteran with a mini environment. Original Post: Alright, it's not really a squad, more a trio, but trio just sounds a bit silly. I started modeling the base model for these Space Marines during the summer after I picked up the new 5th Edition Codex and…
Hi there, When I searched Character oriented softwares I come to know about two : Daz and iclone. After spending hours to check market places, I picked up Daz over iclone and CC. The main reason was it has wonderful marketplace. Soon after I got into this software I bought many beautiful figures Now I have several…
As far as I know, yes, that's not currently possible. It might be possible to make a plugin to do that though. Once you've spent enough time with Mari to get some Stockholm syndrome you'll realize that that technique isn't really necessary ;) Or, you've gotten precise enough with the slerp and warp that you can easily…
Hi, I imported a UV'd object into Mari a week ago or so, started texturing, then found an issue with my UV's which I've sorted now. However... since then I've gone back into Mari to texture again. I've exported a new object because I've altered the UV's, but the geometry just doesn't appear in the Mari viewport. It's in…
Examples: If you can do this quality, message me on Discord and link you work: metavoros (if you dont get answer for longer time, that means your work quality not enough for this project)
Sometimes I have to work on bigger projects which has a lot of UDIMs and high resolution maps, but Mari seems to handle it much better, especially with baking nodes. Painter struggles and I'm stuck having to isolate off more to maintain performance while also working at a lower texture size. Will Painter get up to speed…
Hi guys, a Mari newbie here. I'm currently studying a course in 3D design, and this is our first couple of weeks on Mari. I'm having a bit of an issue with my normal maps, and sometimes I've noticed these tutorial videos leave out key steps in which wind up messing me up later on. So. I've set a normal map for my tiled…