Hi guys, a Mari newbie here.
I'm currently studying a course in 3D design, and this is our first couple of weeks on Mari.
I'm having a bit of an issue with my normal maps, and sometimes I've noticed these tutorial videos leave out key steps in which wind up messing me up later on.
So. I've set a normal map for my tiled textures for the tree here (screenshot included). All of that seems to be working fine until the tutor reaches a point in the video where he switches to the BRDF shader, hides the colour by changing the diffuse to 'base' and his tree winds up turning grey, showing all the fine details, cracks and hollows from the normal map. I wind up having the coloured tree pictured still, and I'm not sure why that is.
If anyone can help me here, that would be great
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Bear in mind that I'm a newbie though, and not super accustomed to Mari lingo just yet.
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