This is more of a Tech Talk thing, but given that it's Greentooth I figured I'd thrown it in here instead!I made a greentooth generator for Blender, as well as a polycounter that turns red if you go over a set number of triangles, and looks angry if there are any ngons.…
For everyone who needs a NormalMap Generator for Windows, Mac, Linux and whatever...: I have build an online in-browser free normal map generator. I would be glad to get critical feedback and ideas to improve this project. http://cpetry.github.io/NormalMap-Online/ Screenshot: Please give feedback, post ideas or problems…
FWIW, the odd thing about the request is the bizarre requirement of documentation. This makes it sound as if whoever is formulating the request isn't familiar with what they are looking for, since the software features an online help. For the record the documentation link redirects to…
Im working on a Vertex Blending Material. Im using a diffuse from a bunch of bricks I made really fast in Zbrush, however Im drawing a blank in generating the Height Map. Ive tried to make the map in xnormal and crazy bump, but the result is a really lame not even remotely detailed map. (See Attached) What would the best…
Subdivision sketch: non-locking accessory carabiner. Just a simple modeling exercise. None of the internal spring components need to be modeled. Consistent loop distribution to maintain surface quality. Basic boolean block out. All the geometry is generated by simple mesh shapes and non-destructive modifiers. Most of the…
Hi there! Im having problems with the ground dirt generator in substance painter. The issues is the quality of the dirt, it's very blocky and distorted. As far as I know it should not be like this at all. Can anyone help me sort this out? All my other generators work fine and display in high res.
Hi polycount, In max you have a feature that allows you to quickly create procedural patterns. Called generate procedural topology. (Polyboost / Graphite tools : generate procedural topology) Does maya have this feature if so where is it located? If maya doesn't have this feature, is there a script that can automate the…
Hi. In speedtree (software), there is an automatic mesh generation feature for leaves. However, it only creates up to 20 edges. I need something like this, but not so limited on the deatail of the generated mesh. Any ideas? I would try photoshop, but the 3d functions are not currently compatible with my latest gpu driver.…
Hi everyone I'm happy to present my latest Substance Designer work. A 100% procedural ground generator. All the variations are generated from the same graph. It has 36 presets and a whole bunch more variations can be created using various exposed parameters. Was a ton of fun to work on! Check out my artstation for higher…
Hey all, Were excited to announce that TGA Digital has just launched its first Udemy course, Generate a 3D model from photos using Agisoft PhotoScan. Created by yours truly ;) To celebrate this heres a 100% discount link with 20 activations. Enjoy!…