Im working on a Vertex Blending Material. Im using a diffuse from a bunch of bricks I made really fast in Zbrush, however Im drawing a blank in generating the Height Map.
Ive tried to make the map in xnormal and crazy bump, but the result is a really lame not even remotely detailed map. (See Attached)
What would the best way to generate a height map from a High Poly mesh in this situation?
Replies
Why don't you just generate a height map using RTT in max? I find that it usually gets me the best results.
Even so you should be getting some depth from the tops of you bricks baking in xNormal. Have you set the Height map baking option to Auto-normalize height rather than Manual normalization?
See these images and articles from the wiki:
http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29
http://wiki.polycount.com/3DTutorials/Modeling%20High-Low%20Poly%20Models%20for%20Next%20Gen%20Games?highlight=%28\bCategoryBumpMap\b%29
I also sometimes just scale the model on the up axis to get a larger range of values in the heightmap. It picks out the angles a little more nicely and you get that nice bright white to black that you want out of your heightmap.