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Generating Height Map

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Im working on a Vertex Blending Material. Im using a diffuse from a bunch of bricks I made really fast in Zbrush, however Im drawing a blank in generating the Height Map.

Ive tried to make the map in xnormal and crazy bump, but the result is a really lame not even remotely detailed map. (See Attached)

What would the best way to generate a height map from a High Poly mesh in this situation?

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