Hi.
In speedtree (software), there is an automatic mesh generation feature for leaves.
However, it only creates up to 20 edges.
I need something like this, but not so limited on the deatail of the generated mesh.
Any ideas?
I would try photoshop, but the 3d functions are not currently compatible with my latest gpu driver.
thanks
Replies
If there are none, of-course ill try houdini, thanks.
I've never had a whole lot of luck controlling the one in maya, but this guy got a nice result.
[ame]http://www.youtube.com/watch?v=73okywUTWjg[/ame]
Cant find a function like this in 3ds max... There is a good looking script called "spline trace" but it costs money.
This is with Blender and Inkscape, I'm not sure if 3ds Max supports .svg files, anyway you can export the mesh from Blender and import it back in Max.
It appears to work - it's not fully automated or clever but I actually got some decent results out of it
bad things :
It starts from a very inefficient mesh (quad per pixel) and relies on pro-optimise to sort it out
It's very slow on images bigger than 128 pixels when processing at native resolution.
I'm a terrible programmer
plus sides :
it'll process anything
it UVs the object using the original image
settings :
Pixel grid : set it to 4 and it will process every 4th pixel and so on
Detail : vertex count % setting for pro-optimise
it uses alpha to determine whether to make a poly or not
so yeah, copy the script below out, run it and make yourself a button - you'll find it in MK_Tools.
if it's useful it'd be nice to hear back, if it blows your computer up it'd be nice to not hear back
(narrower uses, though)