Hey ya JadeEyePanda, I didn't dynamesh too many items I orignally thought I would have to so it would be seamless but the 3D Printer had no problem printing intersecting geo. I decimated at the end to bring down the polycount I think in the end I came in at about 800k. I split the model up in the pieces in Maya. The splits…
Hey Alex, Really liking the design for the temple and the overall feel of the sun shot in the 3D section. IMO it looks to be some of your best work. Some of the shots for Teridian Shadow are nice too. I particularly like the radio tower and the solar generator though I feel the brick on the generator isn't as strong as the…
Unfortunately after 10 years in the game development industry, next month will mark the first time I've been laidoff. Fortunately because I was working mostly remote much of my work routine stays unchanged. Going to miss the awesome people I was working with a lot. As I was going through my final work day at the company I…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
Hello Polycount, I haven't done personal 3D work in awhile since I've started my 2D journey which you can follow me there. I'm working for a company who is outsourcing their task to India so I wanted to be prepared if there isn't any for me. So here I am. Since in 2D, the emphasis is in the gesture. This reference seems…
Hello! Just made my Polycount account right now! I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how. So I want to ask some hints for improving…
AWP / M4A4: Low Poly Latest progress: Submitted to the workshop! Appreciate any votes or feedback: http://steamcommunity.com/sharedfiles/filedetails/?id=681352061 From the beginning: Hey guys, first time skinner here so would appreciate any advice, particularly regarding the weapon finishes (patina/gunsmith/custom) as…
Hi Polycount! I'm very new to 3D modelling; having studied Computer Science at university and mostly science subjects at school, I don't have much of an art background. However, I recently started doing some 3D modelling tutorials in my spare time and fell in love with it. I figured that I would create this sketchbook to…
I am curious if anyone has any experience in this industry, or knows of the type of eduction/training you need to get a job in this field. I'm also curious if anyone knows of websites similar to Polycount, but for this industry. Lastly I am curious about the demand for pre-vis artists. I'm not sure if you need an…
I remember this tool being posted here a long time ago(about 2-3 years ago). It was basically a program that could read the data that was being sent to your graphics card, and 'hack' that data to export models. You could basically use the tool to rip 3d models out of games. I believe in the specific thread it had an…