Hello! Just made my Polycount account right now!
I play with 3D modeling since some years ago, but I always had some problems with the head. Yesterday I decided to make a new head model for a new basemesh I working on, but I think it can be better... But I don't know exactly how.
So I want to ask some hints for improving it. Any advice is welcome.
I'm using this sketch as a reference.
Note: I came to 3D modeling after years of drawing, and studied head anatomy a lot. If it's something wrong, feel free to destroy my dreams.
Replies
I suggest looking at some tutorials about topology. I'm not a expert on character modeling but I notice that your edge loops are a bit off. There is a lot on the internet about it if you just search on google. and otherwise you can look on gumroad for some more professional tutorials. https://gumroad.com/l/aoYw#
I always had problems with head topology... Thanks for the tutorial, I will check it.
You still need to retopology the low poly head on top of your hight poly head sculpt because it's part of the workflow, so what's stopping you from sculpting the high poly anatomy first?
I make the low poly first, them I sculpt the high poly version using the low poly version as a base. My computer is not that powerful, so I need to be careful about the sculpt polycount (Sculptris crashes when there is too many of them).