Hey there! I've been working on an anime character for a friend so they can use it on VRChat and FaceRig, and I'm having some trouble constraining the pupils to the eyeballs in a way that makes them follow the latter's shape. I've seen a couple tutorials on YouTube about how to do it but this is my first time working with…
Issue with textures in Maya here:
This is a rigged model I'm working on and ran into an issue that happened one day from opening it up. The textures are seen as disconnected or missing although these are simply the basic materials from Maya ex:blinn, phong, etc. And now I can't seem to apply any material or new to the…
Hey all, it's about time to upgrade by 3 year old system. I come from a 9600gt 512 Dual core 2.83ghz 298GB HDD 32 bit win xp Pretty bad right? Well, with the money I have from christmas (Not alot but around £500) I've cyberpoweredsystemed up a new rig (I know it's not the best but its a huge improvment) : I'm stepping in…
Hi guys I am looking to have a custom avatar for FaceRig made. I want a full concept all the way through to full model ready to implement into the software. I have specific branding that is needed as well as multiple photos for insperation. Interested parties should have skills in cartoon style char design and concept,…
Hello everyone! My company wants to buy a 3D software, but we're not sure which one would be the most suitable to our needs. I've been working with Cinema 4D for a few years, but I'm not sure if it's the best fit. I'm going to be working mostly with facial rigging and UV mapping, but also a lot of motion graphics for…
Hello, I am looking for someone who can skin/rig a body + cloth/armor parts for a UE4 character. Also adding some morph targets will be required. Work needs to be done in Maya or Maya LT. Requirement: How to set up / import characters / cloth / armor with morph targets into UE4. Please include a link to your portfolio…
For the longest time it's been 16 bones per hand: 1 hand bone + 3 bones for each finger = 16 bones total Do this in real life: Make a VERY TIGHT fist then a slightly more RELAXED fist. Keep constricting from relaxed fist to very tight fist. Now relax your hand completely and touch the tip of your pinky to the tip of your…
I am looking for a 3d animator with experience in Mecanim Unity 3d. We have built some 3d characters in Unity 3D Game and need someone to rigged, skinned low-poly monster/character and may make the animation for them. if you have interested in this project, please show me your resume and the link of your works to my email:…
Been prototyping a platformer in Unity and wanted to start messing with integrating animations. I don't need a character, just a rig with an existing run and walk animation, the simpler the better. They don't have to be good or even decent. I'm just looking for a starting point without having to be side tracked with…
I have some animations both using regular bones and using the biped system in 3ds max. I'd like to get all the associated data and output it to a custom file format (such as json) via maxscript. I guess the part where I'm completely lost is how to get the position, rotation, length and children of every bone of my rigs, as…