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exporting 3ds max rigs, skinning weights and animations via maxscript

I have some animations both using regular bones and using the biped system in 3ds max. I'd like to get all the associated data and output it to a custom file format (such as json) via maxscript. I guess the part where I'm completely lost is how to get the position, rotation, length and children of every bone of my rigs, as well as the skinning weights (I'm using the Skin modifier in 3ds max). Which functions should I call? Is it different for regular bones and biped bones?

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