Been prototyping a platformer in Unity and wanted to start messing with integrating animations. I don't need a character, just a rig with an existing run and walk animation, the simpler the better. They don't have to be good or even decent. I'm just looking for a starting point without having to be side tracked with animations as i'm knee deep in programming and creating static assets at this point.
Any help is appreciated!
Funny how hard it is to find such a basic, universal, and needed asset on the internet...
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also, it has animation layers, too....
Biped also has the motion mixer which is great at blending different animations and even different animations on different parts.
CAT is included in 2012 but was available for 2011 if you had a subscription.
Hyrumark, thanks man this will definitely work as a start. Little bummed the animations are baked every frame but hey, beggars can't be choosers! Stoked to start getting this guy in game and start figuring out an animation and a custom armor pipeline! Thanks a ton everyone!
http://wiki.polycount.com/CategoryAnimation#Free_Rigs
If it has keys every frame you can use the mocap import in biped which has a key reduction feature. Raw mocap always has keys on every frame.