Step twelve Play test: My partner and I play
tested between November 7th and the 14th. We received
some really insightful feedback. One of the biggest things was that our dialogue
felt unnatural. I then took the script to my creative writing professor to get
her feedback. I wanted to learn how I could make the dialogue…
This Character is
developed for Chrono Blade Game Cinematic trailer, its detailed high poly
Fantasy warrior character. We had used zbrush, maya
& the foundry mari software to develop the model. To Develop Character
model, In a First Step we had developed concept in 2D and then transformed it
into semi realistic 3D…
Hi everyone, We're currently building a pool of 3D Environment artists for an upcoming project and ongoing work after that. If you're looking for a stable, long-term studio to collaborate with, this could be a great fit. Rates are negotiable based on experience and quality of work. Rates are negotiable based on experience…
How are you fellas? I've decided to return to 3D (I don't know if I should but here I am :# ). I'm trying to make the full process of game ready character to learn. Inspired by this piece ArtStation - WAAGH!, Rostyslav Zagornov . The sculpt still has a long way to go and I think I've over worked a lil bit, I will take some…
This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience…
Hi, I am an Objective C, C, C++, Swift developer with an interest in SceneKit and Unreal Engine. I have some interesting game ideas that could be developed and require the collaboration of a 3D artist. I am also open to your game ideas if you are looking for a developer to collaborate with. I have a former experience in…
Hello guys and girls :) We finaly released the game and i would like to share with you some of my works. I was responsible for creating some environments, vegetation ( trees ) and all the skill effects ( first time doing VFX for games ). I hope you like them. Artstation here -> https://www.artstation.com/massconfusion…
Name: Jake Zetter Location: Montreal (open to relocation) I've been a concept artist since 2020 and am open to new roles. I worked at gearbox for 5 years on Tina's Wonderlands and Borderlands 4 My Portfolio: https://www.artstation.com/jakezetter Email: jakezetterfilm@gmail.com
I have a main camera in the hierarchy and a few 2d sprites, I would like the camera to stay in a position and have all my sprites scale right with the camera. Atm when changing the size of the Game viewport it also changes the scale of the camera, which makes the camera too big or too small. If I have the viewport dockt…
Apply Here! Telltale is seeking a new User Interface Designer to join our talented UI team. Telltale Games is making award-winning, narrative-driven games set in the popular worlds of The Walking Dead, Minecraft, & Batman to name a few. These successful properties demand a premium user interface, and the UI team within…