This is probably a dumb question. I want to make sure I'm animating my cycle correctly for game engine export. I'm wondering if it works the same with Unity and Unreal. My question is, for games do you also animate the forward translation motion of the bottom "master control" or "COG"? (I haven't had the experience exporting/importing a cycle for a game engine.) Everyone who has talked about the control calls it by a different name. I'm used to not animating the bottom master control at all, only until after to add the forward movement if you want the character to walk through space. I hope someone can enlighten me, should I copy the forward root/waist movement onto the master control for games or no? Thank you.
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moving the root joint/bone in world space usually means - root motion
so answering your question, it depends from project
no root motion means that the engine will be moving your character
root motion means that the animation itself will be telling the engine were the character is in space
*you actually can check the doc of lets say Unreal Engine about root motion if you want