I have a main camera in the hierarchy and a few 2d sprites, I would like the camera to stay in a position and have all my sprites scale right with the camera. Atm when changing the size of the Game viewport it also changes the scale of the camera, which makes the camera too big or too small. If I have the viewport dockt the camera size is small and making it full screen changes the view of my game drastically, making backgrounds not large enough and already put in code for player boundaries wrong. I've searched the internet but haven't found the answer to my problem, most tutorials I've found are also focused on mobile game development. I'd be grateful for any help.