Absolutely. Here are the exact scenes we will need: -A jungle -A jungle village -A jungle HQ -A jungle factory (creates tanks and artillery) -A jungle barracks (creates marines) -A paved road (there will be open plains around it with a jungle in the background -A jungle river -A simple plains We need enough detail to make…
I'm currently live streaming the creation of 3d game hair for unreal engine 4.11 I'm looking for feedback/critique and discussion of creating game ready hair. My channel is a place where you can show your own work and get critique. My channel can be used as a resource for your own gain. Feel free to join/network/share in…
A few months ago the fine folks at Marmoset asked me to put together a video demonstrating the workflow I use for creating personal work, and show how I integrate Toolbag 2 into my workflow. ...So here it is! https://vimeo.com/145648474 Here are some screenshots of the final product: The video goes over the general process…
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…
Hi. I created blog a while ago to share my thoughts and experiences from game dev and 3d graphic. I was wondering if I could ask you for your opinion. Address is - http://www.3djunior.com/ You could check out second article about "Industry Standard". I was wondering what do you think about those kind of blogs? Do you think…
Hello! I'm having trouble modelling a chesterfield-type sofa. I can't figure out the best way to create a high poly model that has the intricate chesterfield type pattern in it's geometry. I've seen that in 3ds max, some people use splines to deform a pattern into a sofa shape. I can't figure out how to do that either. If…
I wanted to share something I came across while looking at models and textures from Borderlands 2. There is a 3D model called WreckedVan that is used all over the game. It comes with a 2048 diffuse map and a second packed mask texture. The size might seem large for 2012 but given that it was standard practice to give…
@Modeller this is a PBR workflow; creating highpoly meshes and baking to lowpoly. Tutorials, maybe like this one below (I haven't watched it) could get you on the right track, good luck https://www.youtube.com/watch?v=QbxtY4nHMuQ an overview https://www.youtube.com/watch?v=Ypm8PCILiDM…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Hi we are building a 3D department to start creating various forms of 3D content. To start off, we are looking to hire a talented 3D modeler/animator specialized in product design and mechanical design. Someone who is able to replicate current LG products and its form/function in to 3D objects. Your background and who you…