After a two year hiatus I am back and worse than ever! SO lets get to it; Throw some harsh critique and maybe some advice and hope that I can utilize it properly to improve! Thank you in advance for any advice or critique! If your curious of previous work: Where I…
So, I was just curious if it'd be possible to create a game as big as planet side 2, but with like a full planet with multiple maps that make up the planet (Meaning I know that it's almost impossible to actually have an entire planet made and actually accessible , so rather than that, have different maps (3-5) on the…
Latest work, majority of the modelling done in Plasticity with the lowpoly in Modo (plus blender remesh for the grip scales) More shots on Artstation: https://www.artstation.com/artwork/w044KLThanks for looking. If you enjoy sharp things I've got another blade in the works that will be going up on Artstation soon too.…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
here is my latest WIP, I found this dead space 2 concept on the net done by Joseph Cross http://cghub.com/images/view/110210/ I have tried to recreate it in UDK as near to what can be seen with slight changes. Note that this is still a WIP, the concept was chosen as its a fairly simple scene to make and was looking for a…
Hey guys the idea of this competition is to create sets for a hero defined by voting in a friendly ambient that way we can bump items to a hero that is needing it and help each other to get the best of its capabilities its open for everything possible on the dota workshop, like set items, wards and couriers. It just should…