Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had some great options submitted for the last Challenge - keep the votes coming as it always makes this more fun! It's time for our round of voting for September and October. To clarify, this thread will be replaced by the official WIP /…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We like creating family-friendly games that are transformational and fun. Presently, we focus on creating a wide variety of innovative gaming experiences including theme park…
Hello, we are looking for an environment artist to make 1 or 2 modern, urban city buildings to help our Kickstarter campaign when it is started. If the kick starter campaign is successful you will get paid 120% of your normal rate and we will be wanting to hire your services again. If however the kickstarter campaign is…
Currently working on a small environment scene influenced by a Zbrush sketch I a made combined with "Garden of the Gods". Where I'm at currently. You can find more images of the environment and other things below.
I've been working on this for a little while in unreal engine 5 then moved to 5.2. I'm trying to create a winning junior environment or at mid level, though i don't know everything which is why I wish to ask all of you lovely folks. What do you think, where can i do better, what should i add. I'm using baked lighting, at…
Hi. My name is Jakub Vaja. I'm a freelance 3D artist mostly doing hard surface modeling, but for a long time, I'm fascinated by environments in video games. So I've decided to improve my skills and learn new stuff. The reason why I'm creating this thread is to receive feedback from a much more experienced artist then I am.…
Hello guys, I want to create the environment around this house, and I have to say that I'm still a student and Im taking a bigger step comparing to my level now. However guys, what is the best way or efficient let's say in order to create this environment? I was thinking about creating the main mesh in maya then export it…
Noth I don't do much of a character modelling lately , more of environment stuff: walls , rocks , tiling surfaces , etc and use Zbrush more like a manual touch to SDesigner. To fix taste related things. To weed out some obviously procedural looking things like slope blur produced erosion or curvature edge masks. Once…
Hello Everyone, I joined Artstation's Neo-Tokyo Environment Production Challenge, and I need some help. They recommended you pick a concept from the concept portion of the contest and follow that, making changes if you need too. So I picked this concept by…
Finally sharing my latest personal project. An environment for use in a real time game engine, rendered in Unreal 4. https://www.artstation.com/artwork/18a9lK Everything was created by myself, apart from some of the decals and textures that were sourced from the internet/other projects. MidJorney was used to generate the…