Hello, I'm looking for some help with the 3d side of my project. The game is a cozy game about exploring nature, similar to games like Animal Crossing (although a bit more focused on nature) with owning a house and interacting with npcs and collecting items. Very chill and relaxing vibe. The project is still in the…
Hey, I'm having an issue with what I believe is my edge-flow. I just wanted to run it by a few people to see what they thought. The issue should be pretty clear from the image, but just in case, it's the shadow/line across the face of the mesh. Thanks guys :) Stevie
Bearkub: Does the game have the "DC Final" patch? I haven't been able to get in the server. It asks for the password and after I type it in I get "Failed to connect".
I have been building a scene and texturing it with Substance Painter. For the metal rough and various textures like emissive I have been texture packing them into the RGB channels and importing as a single texture to UE4. I am wondering since these are Grayscale maps to begin with if I need to be doing this or is it a…
Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ? My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ? Thanks for…
Is it bad taste to model something that's been popular in a video game? I've been eyeballing the Metal Gear Rex from MGS1 for a while and have been wanting to do a hard surface project on it, but would it be bad taste to do that and display it in your portfolio? I hope this question makes sense.