I have been building a scene and texturing it with Substance Painter. For the metal rough and various textures like emissive I have been texture packing them into the RGB channels and importing as a single texture to UE4. I am wondering since these are Grayscale maps to begin with if I need to be doing this or is it a waste of time. Any clarification of this would be appreciated.
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16 texture limit for any material, including material functions included in it. Makes no difference if it is layered, material function, what have you. Hard limit at 16, which is more than you should ever need anyway.