Hello, I am new to this forum and I wanted to know if there is only one way to rig vehicles in Unreal Engine ?
My workflow is to make the skeleton and bind it to the model in maya to be able to control the vehicle in Unreal, but are AAA Racing Games developers using this technique or it depends of the engine ?
Thanks for your answers
Replies
This explains better than me!
https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehcileContentCreation/
https://docs.unrealengine.com/latest/INT/Engine/Physics/Vehicles/VehicleUserGuide/