We are looking for someone who has experienced with animation, and rendering properties for our existing character models that is already rigged, and textured. We are trying to create a simple poster art with our first champion unit in our game and some portrait renders as well for in-game UI button. Below is what we have…
This Character is
developed for Chrono Blade Game Cinematic trailer, its detailed high poly
Fantasy warrior character. We had used zbrush, maya
& the foundry mari software to develop the model. To Develop Character
model, In a First Step we had developed concept in 2D and then transformed it
into semi realistic 3D…
Hello Polycount. I have having a bit of a hard time getting the cloth on my character to look correct, I have redone the pants at least 3 times now. This character will be one of two main characters in a student game production, and will be viewed from a 3d person view(Close to Gears of War camera angle.) Boots are not…
Small, startup VR studio looking to hire a freelance, 3D artist to create and finalize a character for real-time end-use. Concept and reference exists, although full ortho does not. You would be working from an early-stage, WIP sculpt that we would provide. Character is stylized and is hard surface + rock based (no soft,…
Hello everyone,<br> <br> My name is Gwen(doline), i've been working for 6 years in the gaming industry as a character artist. I've been working at Gameloft Montreal for 3 years on the diablo-like mobile series 'Dungeon Hunter'.<br> I left the company in April 2013 to become a freelancer.<br>I was also involved in the…
Edit: position filled. Thanks for all submissions! Hi, I'm looking for a low poly 3D cartoon character - textured and rigged (but no special animation needed but should work with mixamo.com) - fitting this cartoon style: The character should be a sympathetic blond "surfer dude" / "everyday guy" - approx. 30 years old.…
I have been working with Black Eden Studios on characters for an upcoming demo we are working on called Daybreak: Ashes of the Insane. I have been given permission to post wip and final characters shots here. Let me know what you guys think and give imput. This is one of the latest characters, just a wip low poly bake,…
Arc Productions Ltd., a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Character Technical Directors to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and…
Following a school assignment in making low-spec models, I thought it'd be fun to keep going and practice making low-poly characters... Since I'm an old Mortal Kombat fan (not to mention super hyped for the upcoming game), I decided I'd recreate some MK characters, starting with the cast of MK1. :) I've finished all…
hey folks. i'm working on a project and i need to rig a character with character studio, which i used to do. this is back when i was a retard. i simply can not believe how terrible and ancient of a system this is. i MUST be doing something wrong. isn't there a quicker way to do this? can't i fucking paint weights or…