INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…
So its been a while since I've posted anything and figured I would share what me and everyone here at Treyarch have been working on since we wrapped up all the dlc on Black Ops 2. So I'll be posting all the cool stuff going on with this game in this thread. Hope to play some mp, zombies and now co-op campaign with you guys…
! FINAL VERSION ! http://steamcommunity.com/sharedfiles/filedetails/?id=692440729 Hello everybody, this is it. The skin is done and we present to you the final version of the RushBot-Skin for the AK-47 (name has been changed, SuperCircuit is no more). Check out the final presentation shots and make sure to scroll further…
That really depends on the size and the complexity of the asset, and also on how close it would be to the camera. Since this is a weapon, its probably close unless its a third person weapon. You can increase the overall resolution by splitting the mesh up into multiple materials, and use multiple sets of high res textures,…
So you have two armatures? One for the main character and another for the weapon? Are you using a 'mount' bone in the main character (the bone the weapon attaches to in game)? If you are that's what you animate, so long as that's correct it doesn't really matter what the weapon mesh does - although for animating purposes…
Yes. Ike have shown me your quotes. I belive you are right. Weapons too dark, and shape is the most important. The thing is, I ahve been asked to color Bloodseeker's weapons. Just that. My work should get better with tie as I will really dig into this. Now now. Don't be haste. Some of Spectre Antimage weapon concepts are…
I am working on a project, on which I need to make my weapon look as if it has taken some real beating. My intent is to add scratches and bruises to my weapon. I have finished creating my color map and normal map for my weapon. I did try creating cuts and scratches on normal and color maps, but it did not give me…
Hi guys, We're always working with freelancers on our project. The speed isn't really up to my taste (not to devalue their work). For example in case of weapons we usually get 2 weapons done per month. (that is if they work full time). I personally don't have any experience with having hired an AAA artist to work full time…
Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
@MaxHoek I've already done the research, don't worry about it. I've seen some games using 25-30k on medium weapons and up to 100k on big ones, we can always make use of LODs to lower the overall polycount. I'm making it a hero weapon so I'd like to be able to zoom it until it fills the screen, I've also modeled the inside…