Get tons of reference and start with a simple blockout to get the proportions right. Then start modeling, one piece at a time...after you're done modeling, unwrap and then paint the textures...at least if you want to used a uniquely unwrapped texture (like a character, prop or vehicle). A mansion you would most likely…
Hi Everyone, I would like to present to you our new software called "FiberShop". FiberShop is a standalone software for generating 3D hair blocks and baking all required maps/passes in realtime, Please check our website: CGPal.com for more information. https://www.youtube.com/watch?v=HlkbE1DfVS4 Fiber Shop - Advanced…
If you have a small portion of an asset that needs alpha, you should put in on a separate texture. When your textures are compressed, an alpha channel doubles the size of the compressed texture. So you're better off using 1 large 24 bit texture, and one smaller set of textures at a reduced resolution with alpha. Generally,…
I am looking for a texture artist to create a set of textures to be used in my scifi FPS project. I am not doing PBR, only need diffuse and normal maps, and maybe (if the surface requires it) specular and emissive maps. The textures will be used to build relatively old skool looking levels (think early 2000's in style), so…
Put the checker on your model, look at the model, if the pattern is distorted then your UVs are distorted. Distorted UVs means a distorted texture. Some distortion is inevitable, just the way it goes trying to wrap a 2D image onto a 3D surface. The trick is to minimize the distortion as much as possible, since it makes…
Does anyone have a pretty big texture collection that they have built up over the years that they wouldn't mind giving to me? Or a website that has a bunch of really nice textures for free? I just recently lost my personal texture collection and I'm just wondering if someone could possibly help me out. Thanks, Talbot
Hi guys, I joined this forum and wanted to post some of my texture work since I'm currently looking for work. If you are interested email me at dm@eonworks.com . Thanks! All the non-Sci-Fi textures are diffuse maps. For more examples check out my home page at:…
Hey guys! I am having a weird problem with Textools and the Render to Texture screen in 3DS max. First I bake my Normal Map with Render 2 Texture and it works after I hit Render. Then I make my AO with Textools AO Mental Ray Renderer. But when I want to Rebake my Normal Map with the Render 2 Texture window and i press…
Hi! Is there any chance to import textures to UE4 which were created using specular workflow? Let's take this model for example from racer445. You can found here texture sheet. http://racer445.com/ivansm4.html I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for…