Hey guys!
I am having a weird problem with Textools and the Render to Texture screen in 3DS max.
First I bake my Normal Map with Render 2 Texture and it works after I hit Render.
Then I make my AO with Textools AO Mental Ray Renderer.
But when I want to Rebake my Normal Map with the Render 2 Texture window and i press "Render", nothing happends! It Says Texture bake completed, within 0.01 seconds but I dont get a pop up screen and it doesnt save anything.
Things I've tried was:
-Merging the models into a new scene
-Change the Renderer back to Default.
Can you please help me? This is getting annoying :P
Thanks!
Replies
This is an error that the older version had. 3.0
But where is this BakeEnable...
Hope that helps.
Ugly fix i managed to find is this:
-in rtt window under mapping coordinates, tick Use Automatic Unwrap
-now you can bake your model again (with wrong uv's)
-delete Automatic Flatten UV's modifier from your lowpoly
-tick Use Existing Channel again and bake as normal