UE4 and standard texturing workflow

polycounter lvl 5
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Veezen polycounter lvl 5
Hi! Is there any chance to import textures to UE4 which were created using specular workflow?

Let's take this model for example from racer445. You can found here texture sheet.

I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for different purpose (engine) but I just wonder is there some kind of way to "convert" these textures for PBR (maybe that sound stupid but I asking seriously) I have few models which were made using similar method and I would like to use them in UE4 and I don't wan't to change these textures again :|


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