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UE4 and standard texturing workflow

polycounter lvl 11
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Veezen polycounter lvl 11
Hi! Is there any chance to import textures to UE4 which were created using specular workflow?

Let's take this model for example from racer445. You can found here texture sheet.
http://racer445.com/ivansm4.html

I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for different purpose (engine) but I just wonder is there some kind of way to "convert" these textures for PBR (maybe that sound stupid but I asking seriously) I have few models which were made using similar method and I would like to use them in UE4 and I don't wan't to change these textures again :|

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