Hi! Is there any chance to import textures to UE4 which were created using specular workflow?
Let's take this model for example from racer445. You can found here texture sheet.
http://racer445.com/ivansm4.html
I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for different purpose (engine) but I just wonder is there some kind of way to "convert" these textures for PBR (maybe that sound stupid but I asking seriously) I have few models which were made using similar method and I would like to use them in UE4 and I don't wan't to change these textures again
Replies
http://www.marmoset.co/toolbag/learn/pbr-conversion
It would be great to have option between pbr and standard method (like shaders in Unity 5)
However, it's hidden by default. You can find it here:
- Turn on "show engine content" in your content browser view settings
- Brose to Engine>Functions>Engine_MaterialFunctions01
- Grab ConvertFromSpec and use it in your materials
That's awesome, thanks!
Well, that's something I didn't know and I will definetly use it
PBR is really great thing, but sometimes I feel limited by rules. I thought that I need to fix my textures using external software AGAIN because I use UE4.