Is it possible to collapse layer styles in photoshop, in a way that the layer styles effect stays, but the layer itself returns to a normal non-styled type. I find it irritating when using layer styles and trying to edit the result, and the layer style adapts procedurally to my edits.. i usually make a blank layer under…
Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=692429220 PRESENTATION SHOTS: Hello all. I'm new to this CSGO workshop thing. Having seen the post for this contest I decided to give it a shot. I decided to pick AWP because the rarity is Restricted as compared with AK and M4 hence to say I thought it'd…
Hey everyone, I'm currently working on a production with a few people and I have a question that I cant seem to find the answer for. It involves render pass, what I'm trying to do is one have one object project its shadow on to another object ,but not have the object display in the render. That way I can go and composite…
Hey everyone, I toyed around with and learned a bit about java scripting for photoshop in the past couple of days in an attempt to automate some of my workflow here at work, especially when tweaking diffuse, spec, and normal maps all day >< I think they are in a state where I can post them now. Rhinokey is hosting since my…
Thanks! I checked the tutorial. It seems very useful for the Niagara/particle part of the portal, especially for the outer energy rays and the dynamic feeling. I think I’ll use it more as inspiration for an extra VFX layer around the portal, rather than rebuilding my whole effect from scratch. For now I’m going to first…
Hello, I'm seeking the wisdom of the people at polycount once again. My question is: Is there a simple way to merge layers that have blending options on them, without disrupting the effect they are having? Here is a hypothetical scenario I am making up. To better explain: Layer 1 is a gray filled box Layer 2 has some…
Hi guys, I'm using PSD networks with Maya and they seemed to work great at first, but I have this issue where Maya seems to read the layers in the order they are in Photoshop, and not display them all together correctly. I'll explain the Photoshop layer order below: UV SnapShot blinn.specularColor blinn.bump blinn.color So…
A few things only exist on the layers they are created, like constraints and controllers. Which causes a lot of problems for people if they make changes after they've made layers. So for example if you're on the run layer and you make changes to the rig, those changes won't effect the other layers. You can also assign…
If you hover over your layers it will tell you what each layer contains. One of those layers likely has Polypaint information. If anyone knows of another way, I'd love to hear it. But this is my method for extracting the sculpt information. Turn the layer on >Store Morph Target >Turn layer off >Add a new layer >Switch to…