Hi guys im new to UDK and decided to use the template that epic provides, but i cant seem to get a grid to show in perspective view like it does in ortho. Any idea how? Thanks
Are you holding x to snap to the grid? If you aren't. holding v will snap to components like vertices and joints. Sometimes the camera angle affects grid snapping but typically that means it doesn't snap to anything.
i need a gradient tool that will let me pick points on a grid and assign colors to it, then do gradient blends between then on the x and y. sort of like the gradient layer tool in PS, but on steroids... i considered trying to use that and set up layer masks for each row, and wow... decided to ask if there is something out…
I am trying to build a organic city, something like Gta. Right now I am modeling city blocks but its feeling very inorganic and stiff. I want to just create my roads and side walks and the cement that fills the empty space in a organic city layout and then use a tool that will break the model up into grid sections and…
The problem is that the step, and the end of the side beam of the steps doesn't line up wht the floor compared to the grid. I made a paintover to show how they could be lined up, and the it will snap. Basically: the floor's bottom on the start of the stair is on a grid line, so you'll need the last step's bottom to be…
hello. i 've never had to use this before. but i need to today and fast. i can't seem to get ANY snapping at all in the uv editor in max 8. i'd like to be able to snap a square face to a block of the grid. sorry if this is noobish....just never needed snap in the uv editor before....thanks
I'm running into this problem where snap to grid has to be turned on for every single layer and switching between images it also has to be enabled. What is also weird is I must enable it with ctrl + shift + ; or else it doesn't work. Any know what the deal is here. Enabling it in the interface doesn't even do anything.
Been getting into Modo these past couple of weeks. How do I get Modo to STOP dynamically subdividing the background grid (not the Workplane) when I zoom in or out?
Hey guys, I have been working on a project for a bit of time now. And I have been stuck for quite a bit on one of the last part of the project. I have made a grid of meshes made in Niagara and I am trying to change the texture of some of those cubes to create a given word chosen at runtime.I am simply stuck here and unable…