Here's a chance to show polycount some diversity. Keep the images decent sized. Photos of your stuff or other game artist's in galleries is always cool. Don't be afraid to post some works-in-progress. No photoshop stuff unless its a print, also tell us a bit about the piece, I guess you can post some older pieces you…
Hi , can you give me some advice to my work on devian art plz ? here is my page : http://snedgel.deviantart.com/ i work on UDK ( sry but my english is very bad so i can't make long sentence :s ) Ty
My name is Benoit FERRIERE and I'm an art director (freelance) in film and video games for 6 years now. Some work I have done on different projects which I Crasher DA. Thank you in advance for all your reviews! www.benoitferriere.com Collab with bougnah
Hey people! I made this MP7 skin today. I would really like some feedback! And I will probably make this skin for others guns so I really do need it! Based on AXE Apollo :D http://steamcommunity.com/sharedfiles/filedetails/?id=807616624
I need a lot of sprites - Nakoruru sprites. I'm making some kind of fangame :P Post here & PM Me with the DL details or I can tell you my e-mail. You will get Credit. BTW, I prefer the PS ones. (Just like them)
Hey, I created a new Thread on the Allegorithmic Forum but noone answered me :/ I have a problem with the UV maps, it shows everytime the cutlines on the 3D model like on the 2. picture. And now I fight with this problem since 3 days but I can't help me. My Workflow: Blender/Maya 1. picture -> Create a model -> Unwrap,…
Hello Guys, Here are some new screen shots of the new Game Play we are working on! The game we named: JoJo : The Time Surfer! It's December time and our video game is having a big progress, so we will talk here about our new game features, some picture and videos! Our game is called: JoJo The Time Surfer! It is now about 6…
This is my first post on here, but I had some homework for class this week and was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I…
Hey everyone i'm new to this site, Currently a student learning 3d modelling and animation. Thought I would put some of my work up any and all feedback is appreciated.
Hey guys, somehow I was stuck working with the old ( non PBR) workflow until now, and I am finally trying to make the switch and could use some help. The main problem that I have is that I am not sure if I am not missing something when creating the roughness maps. I think I understand the basics - white is smooth/ shiny…