This is my first post on here, but I had some homework for class this week and was wondering what kind of pointers you had for me. Assignment was to model this object from the "Mass Effect" series, as well as create a diffuse, spec, ambient occlusion and normal map for it. Poly limit for the low poly model was 500, and I think mine got to around 380-400. Done in 3DS Max.
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Right now it looks very flat. Almost like the Normal Map isn't doing anything.
(BTW you really should merge both threads together).