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Some of my work for your critique.

Krosser
polygon
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Krosser polygon
Hey everyone i'm new to this site, Currently a student learning 3d modelling and animation. Thought I would put some of my work up any and all feedback is appreciated.

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  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Well, all of these models are optimized for game art, that's for sure.  That's good!

    Overall, the big issue is your texturing, or lack there of for your two weapons.  Not sure why your police officer is the only one with textures.

    Have you tossed these into a game engine and tried your best to get nice beauty shots out of your assets?  Right now they sort of look like viewport renders.

    Do you have additional breakdowns of your officer, including sculpt if you used one?

  • Krosser
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    Krosser polygon
    The two weapons were just modeling before I learnt texturing, The colors thrown on them are just there for display to give a general Idea on how they should look down the line. Obviously the officer is the one where I started to learn about texturing.

    Have not been able to throw these into a game engine as of yet and i'm unsure if I have kept the sculpt of the officer anywhere unfortunatly
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