After a very long time away from this I finally went back to it and got it finished. I had completed the texturing a few weeks after my last post in this thread but never got around to posting an update in here. Also, in the mean time I made a pedestal for it that doesn't actually work well for presenting because it's…
MODO 11 | Render
Region toolbar The Render Region Toolbar gives you access to the Render
Region option which will limit the rendering to a defined area of the
frame. This video is a quick look at the Render Region Toolbar in MODO. http://www.pixelfondue.com/blog/2017/4/25/modo-11-render-region-toolbar MODO 11 |…
Hello, I'm new to UV unwrapping and I've been having some problems using Marmoset Toolbag 3. I'm creating a game-ready asset of a SP2022 handgun. I've completed the high-poly model in ZBrush, the low-poly model in Maya, and am onto baking in Marmoset Toolbag 3. At a first glance I was pretty happy with the result, but when…
I attach a zip with the model and the textures. The texture is just a PBR texture with albedo, roughness and normal map from internet. The problem happens in Substance Painter and Marmoset Toolbag as well, so I guess isn't a problem of the software settings but of the model, probably the UV.
Hi guys! I got problem with my normal map after exporting it from substance painter to another programm (Blender, marmoset toolbag 3 and even substance painter itself). I have high-poly done with subdivision surface modifier (like turbosmooth in 3ds max), zero creased edges used, smooth shading applied to whole mesh.…
Continued from Feb character challenge, thought I would take a break from baking maps to make one them progress thread thingys! Pushing to finish this guy, hopefully will use him as a UE4 refresher as well, will have to see how I feel once I'm finished :p Using this guy as a way to learn Substance Painter, so far its…
LATEST UPDATE:- -:ORIGINAL POST:- Hi everyone, I have been getting to grips with the basics of Zbrush over the last couple of months and am getting closer to finishing my first polished piece using the software. I wanted to create a tiling stone slab floor texture in Zbrush; props go out to the tutorials by Tate Mosesian…
My home laptop sometimes struggles to open previously saved scenes. Sometimes it just crashes, and sometimes it will open, but... The first time this happened, I had just assumed Toolbag had crashed due to having lots of high poly objects in the scene (I had saved it off at work and re-opened it on my laptop), but the…
Hi all, My name's Martin and I'm a BSc undergraduate studying Sound Recording at Glyndwr University, Wales. Over the latest summer break I discovered that I have a little bit of a passion for game art! I've been teaching myself to model in Maya, how to texture in Photoshop, how to work with shaders in UDK and have also…
Hello people, hope you're all doing great! I've been recently working on a personal project and wanted to add some animations to make it more lively, with an end goal of rendering it in Marmoset Toolbag (v 3.08). So basically I'm exporting an FBX with animations, from maya 2018. But when I import my FBX in Toolbag, it's…