Hello Forum! Its been a while since my last personal project. This time I set out to make a nice looking violin for my portfolio, not too old, not too new. The aim for this project was to create an interesting art piece that would help me improve on my texturing, modelling and practise using PBR. I chose a volion because…
Hi guys ! Here is a personal project done with a coworker in our free time. My teammate (Damien Brisson) did the plane with 3ds max and substance Painter. I did the lighting and we worked together on the general composition. All the level assets, exept for the plane, come from the Unreal Kite demo. It's full dynamic…
Hi there, I’m writing
here to help a friend and fellow student out. We both are
studying at the Games Academy Frankfurt and have to create a complete game as a
project with a team in one semester. His game is
a strategy mobile game: think of classic Command and Conquer on a mobile
device. The goal is not to create yet…
Hi all, I am prototyping a fast paced roguelike game with mechanics similar to Binding of Isaac, Dead Cell and Spelunky with a futuristic cyberpunk-ish theme. I am looking for 2D pixel artists and animators that will help me with the art of this project and potentially become passionate collaborators for future projects…
Hello Polycount, For the last few weeks, I have been working on a project with
the goal being to recreate one of the Martians from Mars Attacks! in an
Overwatch influenced art style. The final product will be a game-ready character
model that has been textured, rigged and posed. Currently, I have been working
on the high…
Hi, Maybe you already know it but I figured it out today's morning. When you add objects to projection (1) It could easily take lots of time because max just calculate sth or just stop working. Dunno. But when you pick up projection modyficator from the list and use pick\pick list from there (2) objects just jump on the…
Oh also, this thread is gold: https://polycount.com/discussion/81154/understanding-averaged-normals-and-ray-projection-who-put-waviness-in-my-normal-map/p1
UPDATE! I have another project I'm working on at the same time as this project. My wrist is also a little injured so progress is much, much slower. >__< Despite it all, I've taken my assets into UDK, did the basic materials for them. Still so much to do. Gotta fix the diffuse and the specular for most items. The robots are…
Here's the last character of my personal project called "Heroes". The character is Odysseus, one of the most intelligent heroes from the Greek mythology in my opinion. I've chosen to present him in the moment when Pallas-Athena transformed him into a beggar ( old, skinny, torn clothes, bald). I went for a pretty simple…
Hey guys! Wanted to post an animation project I've been working on for at least 3 years on and off. I do game animations all day so this has been more of an experimental learning project. The characters are 3D and composited to achieve a 2D look. Backgrounds are 2D. I'm not very good at modeling so the cartoon rendering…