Hey guys/gals, I decided to get into prop making and environmental design, so I made a bridge for my first project. Render 1 Render 2 Wire 1 Wire 2 It is 1,015 polys exactly. I was aiming for it to be for a pretty graphic-intense game like HL2, thats why I made it pretty detailed. Is it too many polys? I'm not quite sure…
Hello Everyone! The XCOM 2 Environment & Concept Artists have teamed up to bring you an environment/concept art themed Art dump! I am extremely humbled to work with an awesome team of artists! Hope you all enjoy! My Name is Justin Rodriguez, on XCOM 2 I worked as a senior environment artist. During production I worked on…
Since I wasn't sure where to post my animations for personal feedback and critiques I thought I'd make my own thread for stuff I am working on. Currently working on - To Be Determined Recently Completed - Body Mechanics #2 "Run and Gun" https://vimeo.com/166809685 Previous animations - Body Mechanics #1 "Ninja Jump"…
I totally understand your feeling man... but like everyone else says... the day you give up on your art is when you will really be over the game industry. I've had a rough patch as well... being layoff twice... during the course of 2 years... but i dedicated myself to updating.. applying... you have to think that big…
[ QUOTE ] [ QUOTE ] Man! Why when I post this around I always get that kind of crap? [/ QUOTE ] Why bother when we can just play Elite Force 2? What will be there for "physics" in Star Trek? IMO i'm sick of all these "source" game remakes, i could probably link at least four goldeneye hl2 mods off the top of my head... [/…
1) get a girlfriend 2) get a job 3) provided that both resolution 1 ansd resolution 2 come to pass, have lots of expensive and wild sex with said girlfriend. 4) provided that neither resolution 1 or 2 come to pass, start drinking, going to wild crazy parties, and bang random drunk girls until i get one that says "WTF RAPE"…
Back with some lighting updates! I think I'm closing in on the finish line for this project. I've learned a ton, and I'm at that stage where I'm telling myself, "finished, not perfect." If anything is still looking off I really want to fix it, but otherwise I think I have 1 or 2 more updates to get this character finalized…
* Where in world info to you supply your post process chain? It's not here, as the wiki states. Or if it is, am I to look in World Info elsewhere than View > World Properties > World Info ? * Is it me or does this page here not mention how to go about creating the actual LUT image needed? I even tried copying this image in…
Hey I would like to share my hand painted creature, but im not sure about what color I should use that fits better and also gives me better armony between the other colors. I tried to make some kind of lowpoly character like Dota 2 style. All suggestions are welcome :D ! 1. Initial one ( I think is too much saturated that…
I went ahead and picked up the Jap copy, it's awesome. I loved DMC1, it took me about 9 hours to complete and was HARD!!! (On normal mode, fuck the easy mode) I thought DMC2 blew chunks. I breezed through part 2 in a little over 2 hours; the game had zero challenge and zero strategy. DMC3 returns to it's roots, Has a good…