Based in Guildford, UK, Edge Case Games is looking for an exceptionally skilled 3D Environment Artist, working alongside talented industry veterans currently developing Fractured Space. In this role, you will help to inspire and create the environment & gameplay assets for the environments in our games. The perfect…
Hi guys, I exported my UDK terrain mesh as an OBJ file, and when I import it into maya, I can't seem to soften Normals... I've tried unlocking normals, deleting history.... Its getting really frustrating! any ideas!??!
Agreed, especially regarding the bedroom and the professor layton piece looking great. The only thing that stood out negatively to me immediately was the UV layout of the market stand. There doesn't seem to be a good reason to have the tabletops/shelves rotated at 45 degrees and have the edges stick out that way, only to…
Hi, I modeled this cap from a sphere and there is this ugly merging point i Can't get rid of. Can someone please tell me if there is a way around it? Thanks, Blendermonkey :)
Hi guys, I've been sculpting clothing for character but I couldn't sculpt nice smooth shape with one sharp crease. I tried polishing by polygroups but it didn't work at all. Dam standard gives to me messy result. Thanks for help, here's foto:
I was thinking of picking up the CRUX dvd by 3D-Palace but that's like $60 usabux! anyone have recommendations on DVDs and/or downloads? oh crap, I'm a noob, this should be in technical talk, shouldn't it
hey everyone! I need help with texturing my spaceship for unity3d! the goal is just 1 single black material which should be shiny / specular. I'm working with c4d. my problem are several polygon planes, the shininess there is cut in half. how can i fix this? ( I'm sorry for my bad english)