Home Technical Talk

[Zbrush] how to remove sphere edges

polycounter lvl 10
Offline / Send Message
Blendermonkey polycounter lvl 10
Hi, I modeled this cap from a sphere and there is this ugly merging point i Can't get rid of.
Can someone please tell me if there is a way around it?
Thanks, Blendermonkey :)

gaif.png

Replies

  • Swizzle
    Offline / Send Message
    Swizzle polycounter lvl 16
    The cleanest way would be to export it, retopologize it, and then reimport it.

    You could also duplicate it, use ZRemesher with some control guides to remodel it, and then project the details from the original.
  • Blendermonkey
    Offline / Send Message
    Blendermonkey polycounter lvl 10
    So if I retopo it can I still project the details from the original?
  • Swizzle
    Offline / Send Message
    Swizzle polycounter lvl 16
    Yup. Retopo it and then bring that into Zbrush. Project the details, subdivide, project the details again to get finer detail, etc. Do that until you get all the details of the original, and then continue sculpting to smooth out any errors or artifacts along the way.
  • C86G
    Offline / Send Message
    C86G greentooth
    Umm, I might miss something here, but can´t you just smooth it away (with shift, release and then smooth)?
  • Blendermonkey
    Offline / Send Message
    Blendermonkey polycounter lvl 10
    @C86G no, because this is the place where all the vertices merge (top and bottom of the sphere)
  • C86G
    Offline / Send Message
    C86G greentooth
    If the polycount is high enough- and it looks like, smoothing with shift-release would still work. It´s exactly for smoothing uneven topology or heavy poles.

    How about Dynamesh or a subdivided box projected to the initial cap? Many ways work here.
  • putka
    Offline / Send Message
    putka polycounter lvl 6
    This is the easiest thing ever in zbrush. In fact, it's one of the main reasons why zbrush is so awesome compared to any other sculpting app. I'm surprised you don't know how to deal with it :P

    Simply dynamesh or z-remesh the hat (I would try zremesher first because it's more efficient polycount wise). Basically, duplicate this subtool, z-remesh it down to sub-10k polys, project the original, subdivide, project again, etc. till you're on a reasonable resolution.

    After that, you're probably gonna have a little trace of that sphere artifact on your new clean mesh, so just drop down the subd. levels and gently smooth out the error on every subdivision level.
  • kay-vonlanthen
    Offline / Send Message
    kay-vonlanthen polycounter lvl 7
    there is a polysphere in the tool palette. with it you avoid those things ("more or less"). as they said you wont come around a retopo. use dynamesh if you dont have a basemesh. then use the zRemesher if you dont want to do a retopo (zbrush does it pretty decent with simple shapes).

    download7ij77.jpg
  • Blendermonkey
    Offline / Send Message
    Blendermonkey polycounter lvl 10
    I tried to use the Zremesher but I get this error:
    Unable to open file "ObjOut"
    Didn't find much information about it.
Sign In or Register to comment.