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help needed: texture edges

polycounter lvl 5
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hanso polycounter lvl 5
hey everyone! I need help with texturing my spaceship for unity3d! the goal is just 1 single black material which should be shiny / specular. I'm working with c4d.

my problem are several polygon planes, the shininess there is cut in half. how can i fix this?
( I'm sorry for my bad english)

2ir4ro1.png

Replies

  • roboy
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    roboy polycounter lvl 11
    not really familiar with c4d so I don't know the workflow

    if you select the edge and then "smooth" it, that should do the trick
  • Shrike
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    Shrike interpolator
    that looks like one vertice is at a place that makes your quad bend, creating this seam

    is your mesh triangulated ?
    ---

    Do you know how smoothing works in C4D ? You have to work with the Pong tag that is on your object.

    You can set smoothing splits if you are on edit Edge mode under mesh > normals > phong shading stuff (pretty much like maja handles this)

    Also keep in mind that smoothing is only exported in FBX, not in OBJ
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