hey everyone! I need help with texturing my spaceship for unity3d! the goal is just 1 single black material which should be shiny / specular. I'm working with c4d.
my problem are several polygon planes, the shininess there is cut in half. how can i fix this?
( I'm sorry for my bad english)
Replies
if you select the edge and then "smooth" it, that should do the trick
is your mesh triangulated ?
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Do you know how smoothing works in C4D ? You have to work with the Pong tag that is on your object.
You can set smoothing splits if you are on edit Edge mode under mesh > normals > phong shading stuff (pretty much like maja handles this)
Also keep in mind that smoothing is only exported in FBX, not in OBJ