A new full length tutorial as well as some freebies from Eat 3D. Eat 3D has released the second tutorial in their Unreal Kismet series on creating a top down shooter in UDK. Rusty Sempsrott covers a variety of concepts involved with prototyping game ideas using Kismet. Topics include: setting up the levels, adding logic…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Steam version is non-transferable, as it falls under the software subscription version. I am looking for something compatible with the 'Directive 2009/24/EC Article 4(2) Case C-128/11 UsedSoft vs Oracle' if interested in the legal details. EU only, I know that it does not apply to any other location, but for my usage that…
Greetings! I have been working with rigging and animation for VR projects for almost a year now, and one thing that has been a major problem in the past is the joint limit of 75 on the Android ES 3.1 build that the Oculus Quest 2 uses, or at least the team uses that. The way we have worked around that has been to separate…
Hi, folks, I hope this isn't a problem, but I've uploaded the two available VERTEX Vol 2. files as downloads on a file-hosting site, as a means for those who don't want to download via torrent. This is just a temporary means until official site downloads are up again. If this is against the rules or not appropriate in any…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
This is a tower defense game that I have been working on with some other fellas here at Soap. Our pixel ilkke did the pixel art for the soldiers and worked with me together on the 3d models. Another dev "Pat" wrote the code for the game. You can play the game here http://deployanddestroy.com.au/ We wanted a pixel art look…
Hey, been working on this guy for the past couple of days as a periodic break from work. He originally was just a quick anatomy study turned generic monster, which you can see here. I mainly wanted to try out skin texturing with the Quixel Suite, and practice tweaking Marmoset 2's skin shader. After the gross initial…
In the name of Allah. HelloI wanted to start a scene using Megascans ever since Epic Games let it free for use in Unreal Engine 4. I had no particular concept art for this one, except for the Campfire theme that I had in mind, something like those of Red Dead Redemption 2. I chose to put it into wilderness where no source…
I started learning blender and such in order to make my own custom maps. For starters i want to at least import some Final Fantasy models into the Workshop Tools. It was released fairly recent, and so even the Valve wiki is blank, on how to import models. I have a smd file + 3 texture pngs + rda (animation) file. I…