This is a tower defense game that I have been working on with some other fellas here at
Soap. Our pixel
ilkke did the pixel art for the soldiers and worked with me together on the 3d models. Another dev "Pat" wrote the code for the game.
You can
play the game here
http://deployanddestroy.com.au/
We wanted a pixel art look on the characters and units / towers. The character sprites were done in
GFX2, video of that:
[ame="
http://www.youtube.com/watch?v=sayl2vrjW9I"]The Expendables 2 (2012) Heavy Trooper by Ilija Melentijevic - YouTube[/ame]
The 3d models were build in
3dsMax /
Blender and rendered in a unique way so that the end results would look like pixel drawn sprites. I shared some of my techniques in this thread
http://www.polycount.com/forum/showthread.php?t=97311#9
Overview of the units we created for the game
Screens of the level editor (written in Flash)
And finally some 3d models
other unsorted screens
didn't make it into the game
this is what the game used to look like in its very early days
Replies
The 3rd screen from bottom shows what it looked like pre-grit. With some rendering tweaks we managed to get it almost as crisp as pixel art. Needless to say it was a huge time-saver.
Please let me work on this aswell haha
WOW! I'm amazed by how beautiful this looks. Would you mind sharing how you guys achieved that level of sharp results?
Great job, guys!
http://www.polycount.com/forum/showthread.php?t=97311#9
To a technical thread that shares some of the steps we used. In a nutshell it is about diabling several things in your renderer such as anti-aliasing and texture filtering and then running a script over the sprites to add a single pixel art style outline and ads a 25% sharpen to the whole sprite to increase that crispiness.
But here are some more screens of the process
The models themselves are just regular 3D models, where the shadows are also geometry with an opacity assigned to them
A maxscript I wrote renderes multiple angles in a batch
Another tool I wrote for ShoeBox then adds a pixel style outline
And all steps combined makes it look like this