Hey guys, I'm making improvements on a character. Would love your feedback. Currently the character can switch between different clothing items. All materials have variable base colours, blood masks, sweat, etc. In Zbrush my LP is connected to my subdivision stacks. The intention is to create more characters from this base…
Hi im working on a game based on a Kit that already included some characters and animations. My plan is to add a new character. I already have the 3d-Model that got created with the proportions of the existing ones in mind, but now i need someone who can rig it in the same way the existing characters are so i can reuse the…
Hello everyone! This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too! The design of the character is heavily inspired by…
Hi! I just started a new character for a personal project and I figured I'd share the process at the same time. I'm very open to any critique or comment! :blush: Here are the two different concept art I did for this character. The character is supposed to be gloomy, sad and cute with a small hint of badass. The visual…
Welcome to the Bi-Monthly Character Art Challenge! UPDATE: Challenge will run until the end of December January Previous Challenge Thread How it works * Each month, 3 Character Concepts will be provided * You're free to approach any of the concepts however you like, as long as you stay true to the essence of the original…
Hey guys, We are currently looking for someone that can model, texture and possibly animate on an indie game called Smokelands: The Urban Desert. We have a set of 20 low poly character that need to be created for the game (raiders, aliens, mutants and all that good stuff). The engine we are using is Unity 4. Requirements:…
Whats up everyone. This is my first post on polycount but definitly not the last! anyways I am a character artist in training. I am in school and just learning about using edgeloops and zbrush to model characters. I finished my first character head and used it in zbrush... anyways my question is. As a video game artist…
Hey! This is my first time posting a new thread here! So I have been working on my first character lately. This one was done in about a day or so. I tried keeping this thing pretty low poly. I didn't want to exaggerate anything by putting too many edges everywhere. This was done only in 3dsMax, and I'm not texturing it for…
Hi everyone so this is a character project i have been working on for around a week and I desperately need some feedback on it. My character is a paladin and I explored both a male and female version of the character but ended up going with the female version. I'm still a rookie in this but i'm trying to improve, thanks to…
Anatomy is always mandatory for both 2D and 3D, when dealing with character art. Simple as that. No matter what the character is going to wear design-wise, there's always the underlying structure of anatomy under clothes. Especially with 3D art you can't cheat with bad anatomy, with the mindset "I'll just sculpt mediocre…