Hi!
I just started a new character for a personal project and I figured I'd share the process at the same time.
I'm very open to any critique or comment!
Here are the two different concept art I did for this character. The character is supposed to be gloomy, sad and cute with a small hint of badass.
The visual style is simplified and stylized. Think of a mix between Pixar, Tim Burton and Inside (the game).
I have more backstory but I'm trying to keep this fairly straight forward :* .
I decided to go with the female character after getting some feedback from friends. I might change some of the design along the way.
Here's a quick sculpt I started today in ZBrush to quickly block in the proportions. I'll probably start working on the hair next and keep adjusting the proportions and facial features as I go along.
I'll keep updating this thread as I keep working on this, hopefully it's insightful or at least entertaining!
Cheers!
Louis
Replies
I started adding some of the clothing, i refined the hair and face a bit as well.
More work in progress, testing out some values.
As for your bow, I like the shape and I think you're heading in a pretty good direction with it.
bow wip
Feeling very excited to jump into baking and texturing.
Thanks! I've made the values a bit lighter to be PBR correct
Here's a quick update on the progress i made on the bow. I decided to change the design after experimenting with different options and add some metal near the handle.
All jokes aside, i'm learning a ton doing this project and i'm pumped to push this model further
I've been following the Pluralsight - Maya Rigging Fundamentals tutorial by Peter Gend. I'm no expert when it comes to rigging and animating so If anybody have good recources/tips/critiques to share I would very much appreciate it.
After i'm done skinning i would like to start working on a walk/run cycle as well as blend shapes for basic facial expressions and blinking.
Would love to get feedback and critique.
https://www.youtube.com/watch?v=kW13R4nAUHE